Platform SDK: Agent |
HRESULT SetIdleOn( long bOn // idle processing flag );
Sets automatic idle processing for a character.
The server automatically sets a time out after the last animation played for a character. When this timer's interval is complete, the server begins the Idling states for a character, playing its associated Idling animations at regular intervals. If you want to manage the Idling state animations yourself, set the property to False. This property applies only to your client application's use of the character; the setting does not affect other clients of the character or other characters of your client application.