Platform SDK: Agent |
HRESULT Activate( short sState, // topmost character or client setting );
Sets whether a client is active or a character is topmost.
Value | Description |
---|---|
0 | Set as not the active client. |
1 | Set as the active client. |
2 | Make the topmost character. |
When multiple characters are visible, only one of the characters receives speech input at a time. Similarly, when multiple client applications share the same character, only one of the clients receives mouse input (for example, Microsoft Agent control click or drag events) at a time. The character set to receive mouse and speech input is the topmost character and the client that receives input is the character's active client. (The topmost character's window also appears at the top of the character window's z-order.) Typically, the user determines which character is topmost by explicitly selecting it. However, topmost activation also changes when a character is shown or hidden (the character becomes or is no longer topmost, respectively.)
You can also use this method to explicitly manage when your client receives input directed to the character, such as when your application itself becomes active. For example, setting State to 2 makes the character topmost, and your client receives all mouse and speech input events generated from user interaction with the character. Therefore, it also makes your client the input-active client of the character. However, you can also set the active client for a character without making the character topmost, by setting State to 1. This enables your client to receive input directed to that character when the character becomes topmost. Similarly, you can set your client to not be the active client (to not receive input) when the character becomes topmost, by setting State to 0. You can determine if a character has other current clients using IAgentCharacter::HasOtherClients.
Avoid calling this method directly after a Show method. Show automatically sets the input-active client. When the character is hidden, the Activate call may fail, if it gets processed before the Show method completes.
Attempting to call this method with the State parameter set to 2 (when the specified character is hidden) will fail. Similarly, if you set State to 0, and your application is the only client, this call fails. A character must always have a topmost client.
Note Calling this method with State set to 1 does not typically generate an AgentNotifySink::ActivateInputState event unless there are no other characters loaded or your application is already input-active.