Platform SDK: Agent |
A Command object is an item in a Commands collection. The server provides the user access to your Command objects when your client application becomes input-active.
To access the property of a Command object, you reference it in its collection using its Name property. In VBScript and Visual Basic you can use the Name property directly:
agent.Characters("CharacterID").Commands("Name").property [= value]
For programming languages that don't support collections, use the Command method:
agent.Characters("CharacterID").Commands.Command("Name").property [= value]
You can also reference a Command object by creating a reference to it. In Visual Basic, declare an object variable and use the Set statement to create the reference:
Dim Cmd1 as Object ... Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand") ... Cmd1.Enabled = True
In Visual Basic 5.0, you can also declare the object as type IAgentCtlCommandEx and create the reference. This convention enables early binding, which results in better performance:
Dim Cmd1 as IAgentCtlCommandEx ... Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand") ... Cmd1.Enabled = True
In VBScript, you can declare a reference as a particular type, but you can still declare the variable and set it to the Command in the collection:
Dim Cmd1 ... Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand") ... Cmd1.Enabled = True
A command may appear in either the character's pop-up menu and the Commands Window, or in both. To appear in the pop-up menu it must have a caption and have the Visible property set to True. In addition, its Commands collection object Visible property must also be set to True. To appear in the Commands Window, a Command must have its Caption and Voice properties set. Note that a character's pop-up menu entries do not change while the menu displays. If you add or remove commands or change their properties while the character's pop-up menu is displayed, the menu displays those changes whenever the user next displays it. However, the Commands Window dynamically reflects any changes you make.
The following table summarizes how the properties of a Command affect its presentation:
Caption Property | Voice-Caption Property | Voice Property | Visible Property | Enabled Property | Appears in Character's Pop-up Menu | Appears in Commands Window |
---|---|---|---|---|---|---|
Yes | Yes | Yes | True | True | Normal, using Caption | Yes, using VoiceCaption |
Yes | Yes | Yes | True | False | Disabled, using Caption | No |
Yes | Yes | Yes | False | True | Does not appear | Yes, using VoiceCaption |
Yes | Yes | Yes | False | False | Does not appear | No |
Yes | Yes | No1 | True | True | Normal, using Caption | No |
Yes | Yes | No1 | True | False | Disabled, using Caption | No |
Yes | Yes | No1 | False | True | Does not appear | No |
Yes | Yes | No1 | False | False | Does not appear | No |
No1 | Yes | Yes | True | True | Does not appear | Yes, using VoiceCaption |
No1 | Yes | Yes | True | False | Does not appear | No |
No1 | Yes | Yes | False | True | Does not appear | Yes, using VoiceCaption |
No1 | Yes | Yes | False | False | Does not appear | No |
No1 | Yes | No1 | True | True | Does not appear | No |
No1 | Yes | No1 | True | False | Does not appear | No |
No1 | Yes | No1 | False | True | Does not appear | No |
No1 | Yes | No1 | False | False | Does not appear | No |
Yes | No1 | Yes | True | True | Normal, using Caption | Yes, using Caption |
Yes | No1 | Yes | True | False | Disabled, using Caption | No |
Yes | No1 | Yes | False | True | Does not appear | Yes, using Caption |
Yes | No1 | Yes | False | False | Does not appear | No |
Yes | No1 | No1 | True | True | Normal, using Caption | No |
Yes | No1 | No1 | True | False | Disabled, using Caption | No |
Yes | No1 | No1 | False | True | Does not appear | No |
Yes | No1 | No1 | False | False | Does not appear | No |
No1 | No1 | Yes | True | True | Does not appear | No2 |
No1 | No1 | Yes | True | False | Does not appear | No |
No1 | No1 | Yes | False | True | Does not appear | No2 |
No1 | No1 | Yes | False | False | Does not appear | No |
No1 | No1 | No1 | True | True | Does not appear | No |
No1 | No1 | No1 | True | False | Does not appear | No |
No1 | No1 | No1 | False | True | Does not appear | No |
No1 | No1 | No1 | False | False | Does not appear | No |
1If the property setting is null. In some programming languages, an empty string may not be interpreted the same as a null string.
2The command is still voice-accessible. |
When the server receives input for one of your commands, it sends a Command event, and passes back the name of the Command as an attribute of the UserInput object. You can then use conditional statements to match and process the Command.